First set of rules are now finished and available for play.
1. CURRENT GAMEPLAY RULES (RULES COMPLETE? CONTINUE PLAY TESTING):
(v1.4a) “PHYLOMON AS AN ECOSYSTEM BUILDING GAME (BASIC RULES)” by Fenrislorsrai with input from ColinD/Naturalismus/Wootfish/Forbidding/TheCharles/glunsforddavis/Havoc Jack/Cubist/Picks-at-flies
(GAME HISTORY” initial forum thread | v1.0 | v1.1 | v1.2 | 1.3)
Please click on the below for choices on whether you want the printable version (left) or the version displayed on our website (right).

Note that Version 1.3 (which includes rules about placement in areas of control as well as use of HABITAT cards) will soon be presented as an “Advanced Play” version of the game (will be labeled as VERSION 1.4b)
NOTE: pdfs of working starter decks would be great! Send suggestions to the forum!
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We welcome other game ideas, especially if they can make use of the root information displayed on the SPECIES cards. Other interesting ideas might include:
- Ecosystem building games where a particular ecological mechanic is emphasized (mimicry, co-adaptation, etc).
- Ecosystem building games in the context of a thematic environmental challenge.
- Ecosystem building games in the context of a specific locale.
- Games that illustrate evolution and/or how organisms are classified.
- Trump-like, my organism vs your organism games.
- Games that incorporate actual outdoor wildlife spotting activities.
Really, because the number of cards we can aim to make is truly immense, the possibilities of how these cards might be used is also endless. Anything goes* – we’ve even had suggestions on Pokemon vs Phylomon type activities (my money would be on Raccoon all the time)!
If you have an idea you like to work on, or contribute to, please check out the phylomon forum, add to a thread, or even better start a thread with a rough outline. Anything that looks like it has good potential will be exhibited on this official website for further commenting or testing.
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*Remember that any rules you design will fall into a Attribution-Noncommercial-Share Alike 3.0 Creative Commons License, so that others can use and/or adapt accordingly. Also note that we have to be careful of certain intellectual property issues since some card games are very protective of their work. As an example, you can take a peek at the patent that Hasbro holds on “Trading Card Games.” However, feel free to work on your ideas – it appears that we have folks in the community that can flag your work if there is any copyright issues surfacing.

