Cards
(QUICK LINKS: Decks | plants | mammals | birds | | reptiles | fish | cephalopoda | insects | microbe | events
( scientist | project | modifier | technique |)
Interglacial Periods
Event CardEFFECT: You may perform three extra actions when it is your turn. Remove the card from the table after use.
FACT: During the interglacial periods there were a warmer climate and a richer fauna.
I Don’t Think So!
Event CardEFFECT: Play this card on your opponent’s turn when they use an event card against you. It stops the effect of their event card. Discard both event cards.
Meltwater
Event CardEFFECT: The card can be played in an open space.
No actions are counted, but any adjacent omnivore/ herbivore cards must be moved immediately. Any cards which cannot be moved due to lack of open spaces must be discarded.
FACT: During the warmer periods of the Ice Age, the ice melted and flooded vast areas.
Blizzard
Event CardEFFECT: May be placed on top of all animal cards not living in arctic (or “cold”) climate. Remove both cards from the table. The animal card returns to its player’s hand and the event card is discarded.
FACT: Not all animals of the Ice Age could endure very low temperatures.
Give Birth To Many Cubs
Event CardEFFECT: This card allows the player (who has it) to play any of their cards upside down as a reindeer.
FACT: The cold climate of the Ice Age was tough on all species. But the reindeers did well, as they produced large amounts of offspring.
Neanderthals
Event CardEFFECT: May be placed on top of an animal card. Rem- ove both cards from the table. The animal card returns to its player’s hand and the event card is discarded.
FACT: During the last interglacial, about 100,000 years ago, Denmark was inhabited by Neanderthals. They were dependent on the Ice Age animals for prey.